In ELC's quest to create meaningful tools for preschoolers along with their families and teachers, we love to learn about educators and creators as passionate as we are. In this post from KQED's MindShift, Katrina Schwartz reflects on the transitional state of game-based learning. "Creating games that tackle tough concepts is a huge challenge," writes Schwartz, citing a recent talk delivered by Dan White of Filament Games. “The objective of game technology isn’t to sugar coat learning, it’s to give a nice entree into the learning," says White, who suggests supporting games with a strong network of materials to help scaffold learning and professional development. The fundamental challenge of finding the meeting point between formal and informal learning, and between assessment and exploration, has often led developers to default to quick mobile apps aimed at parent consumers. This leaves a significant gap, along with significant opportunity, in the world of educational games in the classroom. We can't wait to see what's next.